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多点触摸技术3

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多点触摸技术3

Demo Applets

The demo applet (click here or on the image on the left) is a simplified version of the software that runs the Khronos Projector installation. It accepts input from mouse and touch-screen. To be able to run the program online, you should have Java installed in your browser. This version (coded in Processing) will continue to evolve (in particular, I would like to enable uploading movies from webcams or personal files).   Note: This Java applet is not as fast as the C++ version which has been optimized for real-time rendering using 3D textures on graphics accelerating hardware (and consequently, it’s able to handle high-resolution image sequences in real time). Size of images is kept small (320×240) and length of the sequence is somehow reduced in order to minimize the uploading and execution time (for the same reasons, the spatio-temporal blending function has been simplified, which produce visible steps instead of a smooth temporal gradient between successive image layers).

Conclusion and Remarks

Something new can be expected to emerge from this interactive experience: a new perspective on the recorded events and their temporal relationship – something perhaps not even accessible to the film maker in the first place. The spectator will be an explorer, waking her/his own path on the bulk spatio-temporal data of the movie, not helped nor constrained by the temporal arrow that fills space, dictates causality and creates understanding in a usual movie projection. At the same time, he will certainly feel lost: for to understand what’s going on, will now demand an active participation, an exhaustive and conscious exploration of each portion of the visual space. We can say that by shattering the spatio-temporal volume of the movie, the Khronos projector forces our conscious attention over silent yet powerful perceptual-unification processes that encompass intensive recalling, spatial memory skills and logic reasoning. From my own experience with the Khronos Projector, I believe this can be a puzzling and recreational experience for the public. Presently, even the film maker less prone to linear-narratives is forced to integrate the screen-ubiquitous time arrow as a fact in her/his work. Therefore, from the creator’s side, something new may also emerge from the idea of having a Khronos Projector accessible to her/his spectators: a new way of approaching and conceiving a visual narrative altogether. (By the way, I wonder how many film makers have really integrated the fact that a large audience can nowadays see their work using a digital player – and thus being able to stop, rewind, replay and even skip some parts, just as if their were reading an illustrated book. The result is an interactive “audience’s cut”: people edit and post-produce the movie at home.) For instance, imagine a version of Hitchcock’s “The Rear Window” prepared for the Khronos-projector: as in the original movie, the whole story is to be reconstructed from pieces of sequences taking place simultaneously, but because of the hidden correlation between facts, understanding must heavily rely on memory. Now, thanks to the Khronos interface, we will be able to go backwards or forward in time at – literally – the desired window. It would probably destroy the interest of the whole movie, since suspense is maintained thanks to our actual ignorance and perpetual conjecturing. However, the movie in question was shot only to be seen in a movie theater, using conventional reproducing hardware, and having in mind that the projecting hardware was precisely the kind that does not allow the public to freely explore the space-time volume. The “Rear Window” for the Khronos projector will perhaps contain several possible interleaved stories, depending on the way the space-time volume is explored.

In a word, the Khronos projector installation suggests the possibility of freeing both the film maker and its audience from the constraint of a pixel-ubiquitous time arrow [18]. Despite this new degree of freedom, the experience is not yet a simulation: during a Khronos projection, we cannot change the nature of the pre-recorded events, only the perspective, only the way we perceive their temporal relationship. For a moment we are like ghosts able to wander at will, both in space and time, in a world of images frustratingly inaccessible. Interaction is impossible, observation is all we can do. Yet this “controlled” observation can produce deep changes in the way we reconstruct the patterns of causality, exposing a hidden multitude of subjective realities. In La invencion de Morel (1940), Bioy Casares describes a character trapped in a three-dimensional recording, which keep repeating over and over again. The character soon discovers that this world is being created by a machine – a sophisticated omni-projector – and that the plot has been recorded years ago, immortalizing the characters, their bodies and perhaps also their souls. To his despair, he also discovers that he is utterly invisible to these people. Yet he can wander among them and fancy some interaction, stop the projection, launch it again, and even record himself on it: in a sense, he is “dubbing” reality. The Khronos Projector gives us a glimpse on this thrilling possibility of being at the same time spectator of a fixed movie content, and also and in a strong sense, director in a personalized post-production. One aspect of this project that I find particularly appealing is the fact that though the interface represents an entirely new visualization technique, it allows for the exploration of otherwise conventional movie content. This may arouse the curiosity of anyone having access to a camcorder. People may want to try their own movies trough the Khronos projector. This also opens the door to the contribution of other artists’ works in present and future exhibitions, which may find the project challenging and/or enriching enough.
For more details on this project as presented at SIGGRAPH 2005, Emerging Technologies, take a look at the slide presentation [14].

Future works

Last, I would like to point to some ideas for improvement of the present interface as well as further development of the whole idea:

  • Full-body interface, capable of capturing complex and large deformations of the fabric. Using it, it would be possible to physically plunge into the video cube. A sensitive and large screen is currently under development using thin latex sheets instead of spandex (a similar use of this material has been magnificently demonstrated by multimedia artist H. Tanahashi [16]).
Click on image to launch video [WMV, 1.4MB]
  • Add other modalities to enhance the experience, such as sound or voice. A sample sound like stretching-rubber may be heard as the surface is stretched and deformed, contributing to an organic, non-digital experience. In the case of an interaction controlled by throwing pebbles onto the deformable display, the formation of “time-ripples” on the surface could be accompanied by the sound of a stone plunging in the water. In sequences involving talking persons, it would be interesting to intelligently integrate the audio-track, for instance by clipping and attaching phrases or words to precise spatio-temporal coordinates (i.e. events). Then, sounds, words or phrases will be triggered and modulated by the user pressure onto the screen.
  • 3D Khronos projector, using GLUT Stereo frames (with LCD shuttered goggles). Fed with stereoscopic video, the Khronos Projector would display time-warped three-dimensional objects. (I cannot resist citing here T. Iwai’s tour de force: he built the real thing, i.e. a real three-dimensional “buffer” – a rotating house – that is time-sliced thanks to synchronized light beams, resulting in the illusion of a is physical “morphed” object thanks to image retention in the retina [15]). In an interesting variation of the idea, parallax could even be used to adjust the time coordinate (so that when trying to see “behind” some thing, would in fact be transposed as to seeing “before” (by rotating the space-time volume).
  • Use image databases not necessarily coming from “slicing” video or time-lapse photography. As said above, an interesting example database may be a set of body scanner images; but it would also be interesting to apply the interactive and smooth “image-fusion” algorithm of the khronos projector to geological/aerial/historical maps, architectural or mechanical drawings, etc: in a word, to any set of images corresponding each to a different information layer. (Additional “data” would appear under the pressed area, smoothly blended/fused with the rest of the image.)
  • Develop a completely different interface, that would enable sculpting and carving into the spatio-temporal volume of the movie as if it were made of clay; this simple deformable tissue-based screen could be replaced by a more sophisticated “tangible” display (using the amazing “GelForce” interface developed at the University of Tokyo [11], or a “tangible” display developed at MIT [12], or even an interface capable of complex haptic feedback (such as Sony “TouchEngine”) to achieve direct “tactile” sensing of the spatio-temporal object being sculpted and manipulated (e.g. spatio-temporal contours). This work is closely related to [3].
  • Use the pressure=time paradigm not just to explore spatio-temporal content, but also to create new content. For instance, a similar interface could be used to search and place images, alphanumeric data or sound in 3D space, thus converting the space into a Volumetric Note-Pad. Of course, the depth coordinate could readily represent “time” (hours, days or months), making for a Volumetric Agenda.
  • Last but not least, the Khronos-projector can develop into an interface for decrypting what’s going on in complex physical phenomena: for instance, recorded activity of neurons in the surface of the brain or femto-second quantum interaction phenomena in a lattice of atoms. In both cases, to be able to “evolve” in time some parts of the image but keep others in the present could be helpful to uncover long-range, causal relationships.

Contributions & Acknowledgements

First of all I would like to thanks the director of my laboratory, Ishikawa Masatoshi, for allowing me to spend part of my serious research time on the final phases of this project – which, strictly speaking, is far from being a purely scientific occupation (is it?). This is possible because he sees a deep interconnection between Art, Science (and Technology), as these are parts of a large, noble (and perhaps better left undefined) human endeavor. I think It is no longer necessary today to prove that the most interesting results and discoveries in any of the above cited fields come from a cross-disciplinary approach – or at least with a true open frame of mind. Had these noble arguments not be sufficient to justify this escapade… well, let’s not forget about the fun of putting it all together and enjoying exciting discussions with people from very different fields. In particular, I am in debt with the following people who contributed, each in their own way, to this work: Anchelee Davies, “Jeff”&Megumi Schneider, Marco Cuturi, Philippe Pinel, Eric Augier, Stephane Perrin, Gonzalo Frasca – and especially Monica Bressaglia, Luc Foubert and Jussi Angesleva.      Alvaro Cassinelli, Tokyo, 10 January 2005
Latest supporters and content contributors (update 24 February 2006):


Exhibition/Awards History


Contact

Alvaro Cassinelli. Assistant Professor (Research Associate).
Ishikawa- Komuro Laboratory, Department of Information Physics and Computing. The University of Tokyo. 7-3-1 Hongo, Bunkyo-ku, Tokyo 113-0033 Japan.
Tel: +81-3-5841-6937 / Fax: +81-3-5841-6952
Email: alvaro (at) k2.t.u-tokyo.ac.jp / cassinelli.alvaro (at) gmail.com


Some interesting references and links

[1] S. Jaschko. Space-Time Correlations Focused in Film Objects and Interactive Video. Published in: ISEA Papers, Nagoya/Japan (2002). Also published in Future Cinema.The Cinematic Imaginary after Film. Edited by Peter Weibel, MIT Press, (2003). [2] A. W. Klein et al. Stylized video cubes. Proc. the ACM SIGGRAPH Symposium on Comp. Animation, pp. 15-22, (2002). [3] S. Fels, E. Lee, and K. Mase. Techniques for interactive cubism. In Proceedings of the ACM Conference on Multimedia, pages 368–370, October (2000). [4] Camille Utterback. Liquid Time Series (2000). [5] Toshio Iwai, Another Time, Another Space (1993). [6] Z. B.. Simpson. Novel Infrared Touch-Screen Technology and Associated Artwork. Emerging Technologies, SIGGRAPH 2004, Los Angeles, (2004). [7] J. Angesleva and R. Cooper. Last Clock. Emerging Technologies, SIGGRAPH 2004, Los Angeles, August (2004). [8] T. Komuro, I. Ishii, M. Ishikawa and A. Yoshida. A Digital Vision Chip Specialized for High-speed Target Tracking. IEEE transaction on Electron Devices, Vol.50, No.1, pp.191-199 (2003). [9] A. Cassinelli, S. Perrin and M. Ishikawa. Markerless Laser-based Tracking for Real-Time 3D Gesture Acquisition. SIGGRAPH 2004, Los Angeles, (2004). [10] Y. Ugai, A. Namiki and M. Ishikawa. 3D Shape Recognition Using High Speed Vision and Active Lighting Device. The 4th SICE System Integration Division Annual Conference (SI2003) (Tokyo, Japan, 2003.12.19) / Proceedings, pp. 113-114, Dec. (2003). [11] K. Kamiyama, K. Vlack, T. Mizota, H. Kajimoto, N. Kawakami and S. Tachi. GelForce. Emerging Technologies, SIGGRAPH 2004, Los Angeles, (2004). [12] H. Ishii, C Ratti, B. Piper, Y. Wang, A. Biderman and E. Ben-Joseph. Bringing clay and sand into digital design – continuous tangible user interfaces. BT Technology Journal, Vol. 22, No. 4, pp. 287-299, October (2004). [13] Levin, Golan. An Informal Catalogue of Slit-Scan Video Artworks, 2005. Web: <http://www.flong.com/writings/lists/list_slit_scan.html>. [14] A. Cassinelli and M. Ishikawa. Khronos Projector. Emerging Technologies, SIGGRAPH 2005, Los Angeles (2005). One page abstract [PDF-0.5MB]. Video Demo [WMB-40MB]. Power Point presentation (with video) [PPT-10MB]. [15] Toshio Iwai with NHK Science & Technical Research and Laboratories, Morphovision: Distorted House (2005) [16] H. Tanahashi (from Post Theater - a theater company without theater and without a company), SkinSites: a site-specific multi-media dance performance series (2005) [17] See for instance Reflectance Map: Shape from Shading, Robot Vision, Berhold Klaus Paul Horn, The MIT Press, McGraw-Hill, pp: 243-277 (Chapter 11). [18] A. Cassinelli, Time Delayed Cinema [PPT-28MB], invited talk at Microwave/Animatronica New Media Art Festival, Hong Kong 4-15 Nov. (2006)

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